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May 21, 2012, 08:27:40 PM
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Curvature Graph and ORCA3D Move
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Topic: Curvature Graph and ORCA3D Move (Read 1932 times)
Grant
Full Member
Posts: 37
Curvature Graph and ORCA3D Move
«
on:
December 24, 2008, 12:57:01 PM »
Hi, It would be great if I could have the curvature graph update as I move points around. Right not this is not the case - I have to reselect the curve (a waterline) each time I move a point. Is this possible? Perhaps its the low end video processor in the laptop I am using during Xmas..
a while later... sometimes this does work, other times not. Also, somewhere in my changes, ORCA3d seems to add another waterline on its own... I must assume what I want should be working, but given my rather random approach to trying things out, I am breaking some rule or something...
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Last Edit: December 24, 2008, 07:33:16 PM by Grant
»
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CYD
Newbie
Posts: 2
Re: Curvature Graph and ORCA3D Move
«
Reply #1 on:
December 27, 2008, 06:43:47 AM »
I agree it's important to have this function in the next release I hope that will be done .
Another software that normally I use has it .
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lleibman
Sr. Member
Posts: 63
Re: Curvature Graph and ORCA3D Move
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Reply #2 on:
December 29, 2008, 10:07:44 AM »
Automatic update of curvature graphs when editing Orca control points is a high priority on our development list. It should be available in an upcoming release. Thank you for the feedback.
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Grant
Full Member
Posts: 37
Re: Curvature Graph and ORCA3D Move
«
Reply #3 on:
January 18, 2009, 06:49:25 PM »
By the way, if you select the hull itself and turn on curvaturegraph, you do get realtime updates of the curve graphs for the isolines, which I have found handy for general shaping
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Admin
Administrator
Hero Member
Posts: 102
Re: Curvature Graph and ORCA3D Move
«
Reply #4 on:
January 19, 2009, 11:20:58 AM »
That's a good point; it's easy to become so focused on the sections that one forgets about the fairness of the surface itself.
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