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Author Topic: Traditional Boats of Ireland Project  (Read 768 times)
Pat Tanner
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« on: September 17, 2011, 10:37:46 AM »

The Traditional Boats Of Ireland Project is now up and running.
We are using Faro 3D laser Scanners to record Irelands maritime heritage by laser scanning existing boats and models.
Then Using Geomagic Studio to create a Nurb surface model before exporting to Rhino and using the Orca plugin to create Linesplans, Hydrostatic data and other associated drawings.
from model to point cloud
from point cloud to nurbs model
from nurbs model to solid model
from solid model to drawings
visit http://www.tradboats.ie/project
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lleibman
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« Reply #1 on: September 19, 2011, 08:58:47 AM »

Pat,

That is a very interesting project and an impressive example of the use and integration of a variety of tools to achieve the desired end result.

Larry
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Pat Tanner
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« Reply #2 on: September 19, 2011, 03:23:54 PM »

Thanks Larry,
It took many sleepless nights, and a lot of head scratching but eventually it all came together.
And to all those who said it can't be done ....  Grin
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horumbou
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« Reply #3 on: October 09, 2011, 07:40:16 AM »

very cool wooden boat!
but to many sleepless nights...
take care~~ Grin
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novicemodeler
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« Reply #4 on: December 02, 2011, 12:31:47 PM »

Hi Pat,

Can I know the software that you used to generate drawings from 3D model?

Also I have GHs file which has bulbous bow.. I want to use RHINO and ORCA3D plug in to generate 3D model out of it.. but when I import GHS file into RHINO It is creating bunch of PolyMesh objects.. PolyMeshes at fore and aft regions are not well patterned.. can you let me know waht to do to fair this GHS data into nice 3D model. Basically I have to convert polyMesh data to nurbs.. appreciate your help in this regard.

Thanks and Regards,
Novice Modeler
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Admin
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« Reply #5 on: December 02, 2011, 02:38:20 PM »

There are two fundamentally different approaches to modeling a hull with NURBS surfaces:
1.   Construct curves that define the hull (edges, sections) and then loft a surface through them. You can download a nice tutorial on how to do that here (http://www.orca3d.com/download/Surface_from_Curves.pdf). It was written by Scott Davidson at Robert McNeel & Associates, the Rhino developers. In this approach, you design the curves, and the surface results from the curves.
2.   Directly manipulate the control points on the surface, and have Orca compute the sections. In this approach, you design the surface, and curves result from the surface. This is our favored approach, as it’s easier to create a fair surface. On the other hand, it’s harder to match existing offsets. You can read a tutorial for this approach in the Orca Help, in the “A Hull Design” section of the Quick Start Tutorials chapter. The tutorial begins by using a Hull Assistant, but it could also be done by beginning with a simple, flat surface, and then moving the control points.

Other resources that you might find helpful:
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